Proving Grounds (2024)

Players who purchased Conquest Pass+ will gain access to an additional Proving Grounds event that runs 24 hours prior to the normal Proving Grounds event. The requirements to participate in the event are the same with the added requirement that players own Conquest Pass+, which expires at the end of each Conquest.

Razor Crest

Requirements
Razor Crest must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (1)

20

Razor Crest Blueprints x20


Enemies

Proving Grounds (2)

Proving Grounds (3)

3

85

Moff Gideon- Relic 

BOSS

Proving Grounds (4)

Proving Grounds (5)

3

85

Dark Trooper- Relic 

ELITE

Proving Grounds (6)

Proving Grounds (7)

3

85

Stormtrooper- Relic 

ELITE

Proving Grounds (8)

Proving Grounds (9)

3

85

Death Trooper- Relic 

Proving Grounds (10)

Proving Grounds (11)

3

85

Death Trooper- Relic 

Refresh
2200Proving Grounds (12) (Max 2 refreshes)

Commander Ahsoka Tano

Requirements
Commander Ahsoka Tano must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (13)

20

Commander Ahsoka Tano Shards x20


Enemies

Proving Grounds (14)

Proving Grounds (15)

3

85

Maul- Relic 

BOSS

Proving Grounds (16)

Proving Grounds (17)

3

85

Gar Saxon- Relic 

ELITE

Proving Grounds (18)

Proving Grounds (19)

3

85

Imperial Super Commando- Relic 

ELITE

Proving Grounds (20)

Proving Grounds (21)

3

85

Imperial Super Commando- Relic 

ELITE

Proving Grounds (22)

Proving Grounds (23)

3

85

Imperial Super Commando- Relic 

ELITE

Refresh
2200Proving Grounds (24) (Max 2 refreshes)

Maul

Requirements
Maul must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (25)

20

Maul Shards x20


Enemies

Proving Grounds (26)

Proving Grounds (27)

3

85

Hera Syndulla- Relic 

BOSS

Proving Grounds (28)

Proving Grounds (29)

3

85

Kanan Jarrus- Relic 

ELITE

Proving Grounds (30)

Proving Grounds (31)

3

85

Garazeb "Zeb" Orrelios- Relic 

ELITE

Proving Grounds (32)

Proving Grounds (33)

3

85

Chopper- Relic 

ELITE

Proving Grounds (34)

Proving Grounds (35)

3

85

Ezra Bridger- Relic 

Proving Grounds (36)

Proving Grounds (37)

3

85

Sabine Wren- Relic 

Refresh
2200Proving Grounds (38) (Max 2 refreshes)

Boba Fett, Scion of Jango

Requirements
Boba Fett, Scion of Jango must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (39)

20

Boba Fett, Scion of Jango Shards x20


Enemies

Proving Grounds (40)

Proving Grounds (41)

3

85

Cad Bane- Relic 

BOSS

Proving Grounds (42)

Proving Grounds (43)

3

85

Bossk- Relic 

ELITE

Proving Grounds (44)

Proving Grounds (45)

3

85

Aurra Sing- Relic 

ELITE

Proving Grounds (46)

Proving Grounds (47)

3

85

Embo- Relic 

ELITE

Proving Grounds (48)

Proving Grounds (49)

3

85

See Also
Past

Greef Karga- Relic 

ELITE

Refresh
2200Proving Grounds (50) (Max 2 refreshes)

TIE Interceptor

Requirements
TIE/IN Interceptor Prototype must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (51)

20

TIE/IN Interceptor Prototype Blueprints x20


Enemies

Proving Grounds (52)

Proving Grounds (53)

3

85

Grand Inquisitor- Relic 

BOSS

Proving Grounds (54)

Proving Grounds (55)

3

85

Third Sister- Relic 

ELITE

Proving Grounds (56)

Proving Grounds (57)

3

85

Fifth Brother- Relic 

ELITE

Proving Grounds (58)

Proving Grounds (59)

3

85

Second Sister- Relic 

ELITE

Proving Grounds (60)

Proving Grounds (61)

3

85

Eighth Brother- Relic 

ELITE

Refresh
2200Proving Grounds (62) (Max 2 refreshes)

Darth Malgus

Requirements
Darth Malgus must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (63)

20

Darth Malgus Shards x20


Enemies

Proving Grounds (64)

Proving Grounds (65)

3

85

Darth Malgus- Relic 

BOSS

Proving Grounds (66)

Proving Grounds (67)

3

85

Darth Revan- Relic 

ELITE

Proving Grounds (68)

Proving Grounds (69)

3

85

Bastila Shan (Fallen)- Relic 

ELITE

Proving Grounds (70)

Proving Grounds (71)

3

85

Sith Assassin- Relic 

ELITE

Proving Grounds (72)

Proving Grounds (73)

3

85

Darth Talon- Relic 

ELITE

Refresh
2200Proving Grounds (74) (Max 2 refreshes)

Ben Solo

Requirements
Ben Solo must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (75)

20

Ben Solo Shards x20

Refresh
2200Proving Grounds (76) (Max 2 refreshes)

Scythe

Requirements
Scythe must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (77)

20

Scythe Blueprints x20

Refresh
2200Proving Grounds (78) (Max 2 refreshes)

Admiral Trench

Requirements
Admiral Trench must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (79)

20

Admiral Trench Shards x20

Refresh
2200Proving Grounds (80) (Max 2 refreshes)

Fury-class Interceptor

Requirements
Fury-class Interceptor must not already be at max shards
Units: Any 5 characters
Relic Level: 3+

Rewards

Proving Grounds (81)

20

Fury-class Interceptor Blueprints x20


Enemies

Proving Grounds (82)

Proving Grounds (83)

3

85

Darth Malgus- Relic 

BOSS

Proving Grounds (84)

Proving Grounds (85)

3

85

Darth Revan- Relic 

ELITE

Proving Grounds (86)

Proving Grounds (87)

3

85

Bastila Shan (Fallen)- Relic 

ELITE

Proving Grounds (88)

Proving Grounds (89)

3

85

Sith Empire Trooper- Relic 

ELITE

Proving Grounds (90)

Proving Grounds (91)

3

85

Darth Talon- Relic 

ELITE

Refresh
2200Proving Grounds (92) (Max 2 refreshes)

TierModifierDescriptionRazor CrestGlobal Modifier
(Remnant of Power)Whenever a character inflicts a debuff, they gain a stack of Imperial Rule, which can't be copied, dispelled, or prevented

Imperial Rule: +2% Offense and Potency per stack

Enemy Modifier
(Endless Ranks)At the start of battle, Imperial Troopers gain 1 stack of Endless Ranks for each Imperial Trooper ally (max 3 stacks)

Endless Ranks: When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection, which can't be prevented

Commander Ahsoka TanoGlobal Modifier
(Perilous Escape)At the start of the encounter, all characters have -100 Speed; whenever a character lands a critical hit, gain 20 Speed (max 200); whenever a character attacks out of turn, apply Vulnerable for 1 turn; at the end of round, if a character doesn't have Protection, gain Stealth for 2 turns (once per character); whenever a character loses Stealth, they gain Expose for 1 turnEnemy Modifier
(The Code)Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of Clan Loyalty, which can't be copied, dispelled, or prevented; if there is exactly one non-Mandalorian ally at start of battle, that ally also gains Clan Loyalty if they are not in the Leader slot; allies with Clan Loyalty have a 50% chance to assist when another ally attacks during an enemy's turn (limit once per turn), dealing 95% less damage

Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting for 1 turn

MaulGlobal Modifier
(Drain Essence)Characters in the Leader slot gain Drain Essence ability at the start of the encounter.

Drain Essence: All other allies lose 25% Max Health and Max Protection. Gain 5% Offense per ally affected this way (stacking). Then, gain a bonus turn

Enemy Modifier
(A Few Surprises Left)Rebel allies gain 50% Health Steal and can't be counterfeited. Whenever a Rebel's Health drops below 40$, they are inflicted with Cornered, which can't be copied, dispelled, or prevented. When a Rebel ally's Health is above 70%, Cornered is dispelled and they gain 10% Offense (stacking, max 50%) for the rest of the encounter.

Cornered: +30% Offense, calls a random Rebel ally to assist when using an ability, and can't attack out of turn

Boba Fett, Scion of JangoGlobal Modifier
(Dune Sandstorm)At the end of every other turn, all units are inflicted with Damage Over Time until defeated, which can't be resisted.Enemy Modifier
(Thrill of the Hunt)All Bounty Hunter allies gain 9 stacks of True Defense at the start of battle, which cannot be copied, dispelled or prevented. Whenever a Bounty Hunter gains their payout, they also gain Frenzy for 1 turn, 100% increased damage, and their cooldowns are reset.

True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage

TIE InterceptorGlobal Modifier
(Dune Sandstorm)At the end of every other turn, all units are inflicted with Damage Over Time until defeated, which can't be resisted.Enemy Modifier
(Dark Pursuit)If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue (max 20) which can't be copied, dispelled, or resisted. Whenever an ally defeats an enemy, all enemies are inflicted with 5 stacks of Fatigue. At 20 stacks of Fatigue, Inquisitorius allies gain Coup De Grâce, which can't be copied, dispelled, or prevented.

Fatigue: -2 Speed and -2% Tenacity

Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies

Darth MalgusGlobal Modifier
(Safe Haven)While no characters are Deathmarked, when a character deals damage to an enemy, they are inflicted with Deathmarked until the end of battle, which can't be copied, dispelled, or resisted.Enemy Modifier
(Grim Machinations)Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until the end of battle, gain 50% Turn Meter, and recover 50% Health. Whenever a Sith ally defeats an enemy they gain Dark Ascension (stacking), which can't be copied, dispelled, or resisted.

Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%

Ben SoloGlobal Modifier
(Unstable Energies)At the start of the battle, all characters (excluding summoned allies) gain 10 stacks of Unstable Energy for the rest of the encounter. When a character reaches 0 or 30 stacks of Unstable Energy, deal 85% Max Health and 100% Max Protection damage to that character, which can't be evaded, and that character gains 10 stacks of Unstable Energy. This damage can't defeat characters.

Unstable Energy: Gain 1 stack whenever this character gains a buff; lose 3 stacks at the end of turn

Enemy Modifier
(Fearless Fortitude)Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter.ScytheGlobal Modifier
(Rebellious)Whenever an ally uses a special ability during their turn, call a random other ally to assist. Whenever a character attacks out of turn, they gain a stack of Rebellious, which can't be copied, dispelled, or prevented. At 20 stacks of Rebellious, they gain an additional 30% Offense.

Rebellious: +2% Critical Chance and Critical Damage (stacking, max 20)

Enemy Modifier
(Dark Pursuit)If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue (max 20) which can't be copied, dispelled, or resisted. Whenever an ally defeats an enemy, all enemies are inflicted with 5 stacks of Fatigue. At 20 stacks of Fatigue, Inquisitorius allies gain Coup De Grâce, which can't be copied, dispelled, or prevented.

Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies

Admiral TrenchGlobal Modifier
(Decadence)At the start of the battle, all characters have their Accuracy reduced by 15%.

Gain a stack of Collected Wealth whenever a character damages an enemy. This effect can't be copied, dispelled, or prevented. Lose all stacks of Collected Wealth when damaged.

Collected Wealth: +10% Critical Chance and Critical Damage (stacking, max 10)

Enemy Modifier
(Malicious Minions)Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. All other Separatist allies gain half of these bonuses.

If there is a Separatist in the Leader slot and no summon is present at the start of the encounter, summon a Sniper Droid to the ally slot.

Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies

Fury-class InterceptorGlobal Modifier
(Test of Strength)All units are inflicted with 10 stacks of Hesitation at the start of the battle, which persists through defeat and can't be resisted, dispelled, or prevented. Whenever a character uses a special abillity, dispel 1 stack of Hesitation. At 0 stacks, recover 50% Health and gain Clarity, which persists through defeat and cannot be copied, dispelled, or prevented.

Hesitation: -5% Offense and -5% Tenacity per stack. Can't assist or gain bonus Turn Meter.
Clarity: +50% Tenacity and +30% Offense. Whenever a debuff is resisted, gain 5% Critical Chance and 5% Critical Damage (stacking) for the rest of the battle.

Enemy Modifier
(Grim Machinations)Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until the end of battle, gain 50% Turn Meter, and recover 50% Health. Whenever a Sith ally defeats an enemy they gain Dark Ascension (stacking), which can't be copied, dispelled, or resisted.

Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%

TierDescriptionRazor Crest- Face off against Moff Gideon and a team of Imperial TroopersCommander Ahsoka Tano- Face off against Maul and a team of MandaloriansMaul- Face off against all the members of the Phoenix Squadron
- Phoenix Squadron enemies are immune to Fear, and Max Health and Max Protection decreasesBoba Fett, Scion of Jango- Face off against Cad Bane and other legendary Bounty HuntersTIE Interceptor- Face off against the Grand Inquisitor and other relentless InquisitorsDarth Malgus- Face off against Darth Malgus on TakodanaBen Solo- Face off against Ben Solo, Rey, and her allies, in the ruins of the Death Star on Kef BirScythe- Earn Scythe shards by fighting against Grand Inquisitor and his allies, in the busy streets of LothalAdmiral Trench- Earn Admiral Trench shards by fighting against Admiral Trench and his Separatist allies on the gas giant of BespinFury-class Interceptor- Earn Fury-class Interceptor shards by fighting against Darth Malgus and his Sith allies deep within the Crystal Caves of Ilum.
Proving Grounds (2024)

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