Players who purchased Conquest Pass+ will gain access to an additional Proving Grounds event that runs 24 hours prior to the normal Proving Grounds event. The requirements to participate in the event are the same with the added requirement that players own Conquest Pass+, which expires at the end of each Conquest.
Razor Crest
Requirements
Razor Crest must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
3
85
Moff Gideon- Relic
BOSS
3
85
Dark Trooper- Relic
ELITE
3
85
Stormtrooper- Relic
ELITE
3
85
Death Trooper- Relic
3
85
Death Trooper- Relic
Refresh
2200 (Max 2 refreshes)
Commander Ahsoka Tano
Requirements
Commander Ahsoka Tano must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
3
85
Maul- Relic
BOSS
3
85
Gar Saxon- Relic
ELITE
3
85
Imperial Super Commando- Relic
ELITE
3
85
Imperial Super Commando- Relic
ELITE
3
85
Imperial Super Commando- Relic
ELITE
Refresh
2200 (Max 2 refreshes)
Maul
Requirements
Maul must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
3
85
Hera Syndulla- Relic
BOSS
3
85
Kanan Jarrus- Relic
ELITE
3
85
Garazeb "Zeb" Orrelios- Relic
ELITE
3
85
Chopper- Relic
ELITE
3
85
Ezra Bridger- Relic
3
85
Sabine Wren- Relic
Refresh
2200 (Max 2 refreshes)
Boba Fett, Scion of Jango
Requirements
Boba Fett, Scion of Jango must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
3
85
Cad Bane- Relic
BOSS
3
85
Bossk- Relic
ELITE
3
85
Aurra Sing- Relic
ELITE
3
85
Embo- Relic
ELITE
Refresh
2200 (Max 2 refreshes)
TIE Interceptor
Requirements
TIE/IN Interceptor Prototype must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
3
85
Grand Inquisitor- Relic
BOSS
3
85
Third Sister- Relic
ELITE
3
85
Fifth Brother- Relic
ELITE
3
85
Second Sister- Relic
ELITE
3
85
Eighth Brother- Relic
ELITE
Refresh
2200 (Max 2 refreshes)
Darth Malgus
Requirements
Darth Malgus must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
3
85
Darth Malgus- Relic
BOSS
3
85
Darth Revan- Relic
ELITE
3
85
Bastila Shan (Fallen)- Relic
ELITE
3
85
Sith Assassin- Relic
ELITE
3
85
Darth Talon- Relic
ELITE
Refresh
2200 (Max 2 refreshes)
Ben Solo
Requirements
Ben Solo must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Refresh
2200 (Max 2 refreshes)
Scythe
Requirements
Scythe must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Refresh
2200 (Max 2 refreshes)
Admiral Trench
Requirements
Admiral Trench must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Refresh
2200 (Max 2 refreshes)
Fury-class Interceptor
Requirements
Fury-class Interceptor must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
3
85
Darth Malgus- Relic
BOSS
3
85
Darth Revan- Relic
ELITE
3
85
Bastila Shan (Fallen)- Relic
ELITE
3
85
Sith Empire Trooper- Relic
ELITE
3
85
Darth Talon- Relic
ELITE
Refresh
2200 (Max 2 refreshes)
(Remnant of Power)
Imperial Rule: +2% Offense and Potency per stack
(Endless Ranks)
Endless Ranks: When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection, which can't be prevented
(Perilous Escape)
(The Code)
Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting for 1 turn
(Drain Essence)
Drain Essence: All other allies lose 25% Max Health and Max Protection. Gain 5% Offense per ally affected this way (stacking). Then, gain a bonus turn
(A Few Surprises Left)
Cornered: +30% Offense, calls a random Rebel ally to assist when using an ability, and can't attack out of turn
(Dune Sandstorm)
(Thrill of the Hunt)
True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage
(Dune Sandstorm)
(Dark Pursuit)
Fatigue: -2 Speed and -2% Tenacity
Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies
(Safe Haven)
(Grim Machinations)
Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%
(Unstable Energies)
Unstable Energy: Gain 1 stack whenever this character gains a buff; lose 3 stacks at the end of turn
(Fearless Fortitude)
(Rebellious)
Rebellious: +2% Critical Chance and Critical Damage (stacking, max 20)
(Dark Pursuit)
Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies
(Decadence)
Gain a stack of Collected Wealth whenever a character damages an enemy. This effect can't be copied, dispelled, or prevented. Lose all stacks of Collected Wealth when damaged.
Collected Wealth: +10% Critical Chance and Critical Damage (stacking, max 10)
(Malicious Minions)
If there is a Separatist in the Leader slot and no summon is present at the start of the encounter, summon a Sniper Droid to the ally slot.
Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies
(Test of Strength)
Hesitation: -5% Offense and -5% Tenacity per stack. Can't assist or gain bonus Turn Meter.
Clarity: +50% Tenacity and +30% Offense. Whenever a debuff is resisted, gain 5% Critical Chance and 5% Critical Damage (stacking) for the rest of the battle.
(Grim Machinations)
Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%
- Phoenix Squadron enemies are immune to Fear, and Max Health and Max Protection decreases